iPad supports Bluetooth 2.1 + EDR,
OpenGL ES: Vsh and Fsh
Again, learn something new today.
OpenGL ES 2.0 contains a kind of mini-language to define vertex and fragment shader. They are usually stored in files with extension vsh and fsh respectively.
iOS and OpenGL ES
As a newcomer on the iOS platform, it really takes a while to understand the support of the OpenGL ES standard on the iPhone/iPad platform.
According to the Apple doc,
Apple offers hardware that supports both OpenGL ES 1.1 and OpenGL ES 2.0.
I suppose it means both ES 1.1 and 2.0 are supported by iPhone and iPad.
glColor3f and OpenGL ES 2.0
glColor3f is not available in OpenGL ES.
Now I realised that OpenGL ES should be regarded as a standard in its own right, not a subset of the OpenGL.
KVO - Key Value Observation
Use
1
| |
to register an observer to the observed object.
Use
1
| |
to capture the fired, observing events.